DARK
3Vampire Baby
Archetype:
Vampire
ATK:
700
DEF:
1000
View:
2615
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
Vampire Baby — Power Evaluation
Final Score: 42 ± 6 · Confidence: Medium
- Intrinsic: 44 · Deck: 40 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Vampire Baby converts almost nothing into winning value: its only effect is a conditional end-of-Battle-Phase revive that requires it (700 ATK) to have destroyed a monster by battle in the same turn, which is rarely achievable. With zero recorded combo appearances and only three recent decks, its realistic contribution is a Level 3 DARK Zombie body for Vampire/Zombie material and Xyz plays, not the recursion effect. Its high DEF and low ATK earned it no points here — the score reflects poor reliability, minimal impact, and a slot spent on a near-blank body.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is a Level 3 DARK Zombie that is normal-summonable and sits in the main deck, so it is live when drawn, but no dedicated searcher route is shown in the evidence (inferred). |
| Combo & Conversion | 15 | Zero combo appearances across the sampled boards and an effect that needs a battle destruction with only 700 ATK mean it builds essentially nothing on its own (observed). |
| Resource Economy | 30 | The revive would be a +1, but the trigger condition (destroying a monster by battle with 700 ATK) makes that return highly unreliable (verified text, inferred reliability). |
| Effect & Interaction | 12 | The effect provides no disruption, negation, or removal — only a situational revive of a monster it already destroyed (verified). |
| Material Utility | 55 | As a Level 3 DARK Zombie it is a clean generic material for Xyz/Synchro plays and keeps that value even if its effect is negated (inferred). |
| Resilience & Flexibility | 25 | 700 ATK / 1000 DEF means it dies to virtually any interaction and must both survive and win a battle to trigger, making it fragile and single-purpose (verified stats, inferred). |
| Deck-Building Efficiency | 50 | It runs as a 1-2 copy main-deck monster with no locks or garnets, but occupies a slot for very low impact (observed: 1.67 average copies). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 44, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 DARK Zombie body that doubles as generic Xyz/Synchro material
- No archetype lock, no self-restriction, no garnet cost
- Conditional revive can occasionally convert a destroyed monster into a body in grindy games
Weaknesses
- 700 ATK makes the battle-destruction trigger nearly unachievable against real boards
- Provides no disruption, negation, or removal
- No combo or guide evidence shows any competitive role
- Fragile body that must survive and win a battle to do anything
Counters / choke points
- Any removal before the end of the Battle Phase
- Effect negation (e.g. a negate on the end-of-Battle-Phase trigger)
- Opponent simply attacking over its 700 ATK / not letting it destroy a monster
- Banish-effects that stop the destroyed monster from being revived
Best use
Level 3 DARK Zombie material / niche recursion body. Decks: Vampires, Zombie. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.'; Stats: Level 3, DARK, Zombie, 700 ATK / 1000 DEF, archetype Vampire; Legal in TCG, OCG, Master Duel, Duel Links
- Observed: 3 recent decks run it, all main-deck, average 1.67 copies (max 3); 0 combo appearances across sampled boards; Top partners are all Vampire cards plus Monster Reborn (3/3 co-decks)
- Inferred: Realistic role is a Level 3 DARK Zombie material body rather than its recursion effect; Effect text is generic (no archetype clause), so it could function in non-Vampire Zombie builds; The battle-destruction trigger is rarely achievable given 700 ATK
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






